FAR is an artist and engineer working on the intersection of visual arts and technology. FAR’s research focus is on the material history of computer-generated graphics and how the interface informs the construction of cultural techniques. FAR’s approach to digital imaging is multifaceted, on a historical level, and also conceptually, and his research intends to demystify technical processes and philosophical perspectives on media operations.
Past and present projects look at computer simulations and visualizations of water, and how the scientific knowledge influences the vision, we develop of the physical world. For this purpose, FAR takes a close look at the representation of water in Film, Video Games, along with scientific and engineering simulations.
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